ABOUT ME
I'm Virgile Pauli, currently a UI / UX designer, with a master in Game Design & Management from Supinfogame RUBIKA.
I have been playing games since childhood, and I'm always testing every type of game: video games, board games, role-play paper games, trading card games. Nowadays I keep playing games or watching let's plays to stay sharp on the game tendencies and to gain more game cultural knowledge.
After my master in game design, I started as a UI technical designer at Deck 13, working on Atlas Fallen. My role was to create the game interfaces that were still on pre production state, and then integrate them using the Deck 13 engine. I also worked closely with artist to integrate their assets in the game.
Currently UI/UX designer at Gameloft Paris studio, I'm in charge of the entire menuflow and the player experience of our unannouced project. After creating first menu wireframes, I work with artists and programmers to integrate interfaces in the engine. I also worked on several features of the game to make sure the player experience is at top level.